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21. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Masao Kurata wrote: I thought it was a given that you would be able to log off while moored, much as you log off while docked (except taking up one of a limited number of mooring spots). And if you log off for a year....
- by GeeShizzle MacCloud - at 2015.03.27 22:12:09
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22. Veto Corp Presents - EVE London - Saturday, May 9th - in Out of Game Events and Gatherings [original thread]
ill see u guys there!
- by GeeShizzle MacCloud - at 2015.03.27 11:56:09
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23. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: GeeShizzle MacCloud wrote: Alexis Nightwish wrote: GeeShizzle MacCloud wrote: yah cause if i have a RL emergency that keeps me away from the game for days and my super is moored onto a L structure, itd be grea...
- by GeeShizzle MacCloud - at 2015.03.25 11:33:59
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24. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Querns wrote: CCP seems pretty adamant about removing force fields. I would begin to shape your understanding around this critical fact. You sure? Check out the 8th one down here . yes potentially in this form ...
- by GeeShizzle MacCloud - at 2015.03.25 02:08:11
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25. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: GeeShizzle MacCloud wrote: yah cause if i have a RL emergency that keeps me away from the game for days and my super is moored onto a L structure, itd be great to come back after say a week of being in hospital to f...
- by GeeShizzle MacCloud - at 2015.03.25 01:53:01
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26. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Some more constructive feedback.... CCP Ytterbium wrote: Gates focus on movement, like: warp speeds
agility and mass in the system they're deployed
affect jump capabilities
alter ship movement inside a solar system
allow vesse...
- by GeeShizzle MacCloud - at 2015.03.25 00:27:38
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27. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Reading through this thread it blows me away how much wailing and gnashing of teeth there is about structure destruction. What kind of culture does nullsec have when people lose their minds over a mechanic in which you ...
- by GeeShizzle MacCloud - at 2015.03.24 18:57:59
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28. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Maybe we should iterate entirely on the mechanics of Wrecks, salvaging and looting? instead of individual wrecks, maybe a debris field that you use a t1 or t2 salvager on and it gives a random selection of mods from ships that have died along wi...
- by GeeShizzle MacCloud - at 2015.03.24 15:29:03
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29. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Sayod Physulem wrote: I don't have a problem with current cloak mechanics and a lot of people don't. And since the people that don't like the mechanics are sov owners and ccp wants to nerf large sov coalitions ... If you they are consequent t...
- by GeeShizzle MacCloud - at 2015.03.24 15:01:32
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30. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Cpt Patrick Archer wrote: I thought of a module while reading this, that could maybe add even more interesting gameplay. Some sort of hacking module that could steal / deny features of various structures. Maybe call it the 'Covert' Entosis Li...
- by GeeShizzle MacCloud - at 2015.03.24 14:22:04
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31. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
http://cdn1.eveonline.com/www/newssystem/media/67008/1/WIP.png
ill just leave this here...
- by GeeShizzle MacCloud - at 2015.03.24 13:36:56
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32. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
okay some constructive feedback... Quote: Observatory Arrays focus on intelligence gathering and disruption tools, like: Tampering with Star Map filters
the current starmap statistic filters are listed here: http://i.imgur.com/8eiLQ...
- by GeeShizzle MacCloud - at 2015.03.24 12:54:29
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33. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
so, here's a 12 point proposal: Mooring should only be for supers and titans
There should be limited mooring slots on each structure, and separate mooring scaffolding for titans and for supercarriers.
Mooring should be possible on L a...
- by GeeShizzle MacCloud - at 2015.03.24 02:20:51
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34. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: GeeShizzle MacCloud wrote: Because the whole idea of a sandbox is to give the players the tools to engineer themselves out of a problem, not introduce a cruise missile style fix that obliterates the problem and causes signif...
- by GeeShizzle MacCloud - at 2015.03.24 01:25:24
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35. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Considering the value of the items currently in a freeform 'mooring' in POS's any significant reduction to the safety of those assets when moving from the current system to this new system will be met with significant resistance, and rightly so in...
- by GeeShizzle MacCloud - at 2015.03.23 13:27:35
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36. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Because the whole idea of a sandbox is to give the players the tools to engineer themselves out of a problem, not introduce a cruise missile style fix that obliterates the problem and causes significant collateral damage to other areas There's n...
- by GeeShizzle MacCloud - at 2015.03.23 10:15:45
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37. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
i would generally say that quoting CCP Greyscale as a support for your argument is definitely not the way to go, but i guess a broken clock is right twice a day...
- by GeeShizzle MacCloud - at 2015.03.23 10:04:09
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38. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Jezra Tanaka wrote: I personally like the current anchoring mechanic. the way this is described makes me think that the new structures will be overly vulnerable because you are limited to 8 defenses. some places you need a deathstar with 12 Lar...
- by GeeShizzle MacCloud - at 2015.03.22 20:13:15
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39. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: It's ironic how changes are often suggested which ignore what I consider the key issue, and treat it like a secondary detail of less importance. That key issue, being PvE hulls being too risk averse to accept being active in...
- by GeeShizzle MacCloud - at 2015.03.22 19:45:54
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40. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
As for the Observatories and Gate Structure roles and associated mechanics CCP are proposing, it is entirely underwhelming. much of that devblog have great improvements and much needed changes but this part of the devblog seems ill thought out an...
- by GeeShizzle MacCloud - at 2015.03.22 12:36:15
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